October update: what to check now
The latest official gameplay update found in the October 15 review is October 9, 2026: main-branch meta-progression, upgrade cards, day restarts and a chapter reset. October 1 added Find Crew and rebuilt elevators; the timeline below keeps earlier releases dated.
October 9 reset chapter progress for everyone as meta-progression reached the main branch. Personal quota coins and permanent upgrades now carry across runs and crews; chapter position, unlocked cards and a reconnect are different kinds of progress.
September archive and earlier changes
Start with the monthly timeline, then open a dated detail guide for the patch or interaction you need. Historical corrections are not universal promises about the newest build.
2026-10-09 · Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New Tutorial
Meta-progression reaches the main branch: personal coins and permanent upgrades, a shared card table, team day restarts and a chapter-progress reset.
- Chapter progress resets for everyone. Personal quota coins carry between runs and crews; upgrade cards unlock equipment permanently.
- Four shared table slots are available at every team size. Selected cards supply usable items; extra purchased slots help the crew while their owner is in the session.
- After a wipe, everyone present participates in the day-restart vote. Half the delivered quota returns as coins for another attempt.
- The tutorial now teaches the summary, first purchase and table, with a completion skin.
- Crab holds are shorter and repeated grabs are limited; Old Pirate movement, aiming and bombs are slower; Gargoyle routes around a moving elevator cabin.
2026-10-06 · October 6 beta: upgrade cards and skins (historical test branch)
The optional beta introduced progression and cosmetic testing. Core meta-progression subsequently reached the main branch on October 9; joining friends still requires matching branches.
- The beta announcement specifies that everyone in a lobby must use the same branch. Core upgrade cards no longer require the beta after October 9.
2026-10-01 · Browse Open Lobbies and Ride Rebuilt Elevators
Find Crew lists open sessions and supports joining ongoing runs. Elevators were rebuilt; VSync, rum-bottle covers and cauldron/monkey interactions were corrected.
- Start game collects session options; Find Crew displays session state, stage and player count, including joinable runs in progress.
- Elevators align with floors, stop above obstacles and carry players, items and carts more smoothly.
- Cover wraps empty rum bottles only; cauldrons can be placed on the monkey again.
- The FPS limiter is hidden with VSync enabled. Smaller maximum PC textures reduce memory use; no measured FPS gain is specified.
2026-09-25 · Mimics Finally Keep Their Cauldrons On, and Co-op Stays in Sync
Solo quota, shop balances and co-op synchronization changed, alongside Mimic, Ear, Anchor and Castle elevator fixes.
- Solo: no quota threshold in the first four levels of Chapter 1.
- Shops 2–5 start at higher prices, with further increases in shops 4–5. Earned gold is no longer capped on area transitions.
- Ear does not aggro while walking to a new spot and abandons unreachable destinations.
- Anchor pathfinding now follows its route more reliably.
- Mimic cauldron attack motion, dropping and headwear placement were corrected; attaching a cauldron no longer teleports it.
- Missing shops after transitions and inconsistent death/revive states between players were fixed.
- Castle 2 descending lifts no longer push crouching players below the floor. Castle vertical-lift floating and hand shaking were corrected.
- Violin rotation during camera movement was fixed.
- The invisible wall by Cracken no longer obstructs detached body parts.
- Quota marker visibility, elevator-call prompts and chapter-page navigation were corrected; tavern music follows the Music slider.
2026-09-18 · A Fresh Lobby, 70 More Places to Find Loot
Lobby previews and clearer host/code feedback arrived with 70 additional loot spawn points across 15 levels, lift corrections and recovery fixes.
- Lobby section cards have previews, the status says “Waiting for host”, and copy confirmation appears on the code button.
- 70 new loot spawn points span 15 levels. Ship floor spawns and oversized Mansion chest items were corrected.
- Every level has elevator call levers; brake levers are removed. Players and cart cargo now ride lifts correctly.
- Teleport Crystal crouched right-click and Ship throwing obstruction were fixed; standing on it no longer enables flight.
- Booty attachment and teammate revival failures were fixed. Anchor and Crab release players during host migration.
- Man in Shadows correctly teleports between floors; burrow rats return after a player dies.
- Tutorial chest jumpscare is disabled; the cauldron marker is absent from level 3. Store card selection was fixed.
2026-09-14 · A Working Tutorial, More Loot and a Store That Behaves
The tutorial loading blocker was fixed, quota progression corrected and store unlocks/prices rebuilt around the revised level sequence.
- Quota now rises consistently instead of sometimes dropping after the location reorder.
- Unlocked store cards no longer disappear between levels and erratic prices were corrected.
- Levels 3, 4 and 8 received more valid loot spawn positions; elevator winches require 2.5 times fewer turns.
- The tutorial starts correctly. A yellow cauldron marker appears on the first two levels and disappears when picked up.
- Thick Booty stamina is a fixed amount rather than a percentage; the announcement does not give that amount.
2026-09-10 · The Statues Are Awake, and the Head Crab Has Changed Shape
Head Crab became a jellyfish; two unnamed threats, new equipment, 20 achievements and a rebuilt location/chapter order reshaped the run.
- Head Crab has a jellyfish model, a new head-clamp appearance, leap animation, sounds, vignette and different removal loot.
- An unnamed treasure-disguised enemy drags a player until a friend frees them; another unnamed threat circles overhead.
- Locations alternate through Mansion, Ship and Castle; Ship first appears at level 2 and Castle at level 4. The first four chapters contain one level each; later chapters contain two.
- Enemy sets and boss selection are level-specific. Snake HP changed from 500 to 150; Man in Shadows now teleports.
- Boomerang, protective Cover and Teleport Crystal were introduced. Water Pistol was removed from the store.
- Store unlocks were reordered, expensive loot unlocks gradually and payout targets were smoothed. 20 Steam achievements were added.
- Large items became heavier, violin lighter, and item values/sizes were adjusted. Cart upgrades have their own store category; tools/weapons show use counters.
- On Ship, the cart is absent from day two onward and Cracken moved closer. Mansion stair collision and lighting were fixed.
- The developer reports 3–4 times faster loading; coin-spawn frame drops and low-setting light flicker were fixed.
2026-09-09 · Steam Deck Verified
The developer announced Verified status with working mapped controls and readable text.
- Deck keyboard/navigation fixes preceded verification. The announcement promises no numeric FPS or battery target.
2026-09-03 · THIS CHANGES EVERYTHING
A small startup-loading improvement, despite the dramatic announcement title.
- Application startup from Steam is faster.
2026-09-01 · Cleaner Carrying, Fresh Loot and a Pile of Fixes
Multi-grab now follows the heaviest item; doors, chest collisions and location loot pools were revised.
- Holding a cart, cauldron, door, booty or player hand blocks extra grabs. Strong Arms no longer affects doors or lids.
- Ship/Castle loot pools changed, Mansion chair pickup and Ship doors/chests were fixed.
- Anchor pull and Sleeper looking animations were updated; Man in Shadows can land only one hit at a time.
2026-08-28 · Healing With Fish Just Got Quicker
Right-click fish healing became faster, while loading-screen reconnect, Deck input and GPU occlusion fixes shipped.
- Use right click to heal with fish faster. Piano multi-grab and composite-item damage were fixed.
- Reconnecting after leaving during a loading screen was fixed.
- GPU occlusion frame drops, network behavior and Deck keyboard/navigation were improved.
- Anchor melee, furniture interactions, safe zones and chase behavior received fixes.
2026-08-26 · Golden Weapons and Monster Rebalance
Golden Sword and Golden Hand Cannon landed alongside monster, floor-time, hauling, solo-store, respawn, and voice changes.
- Golden Sword and Golden Hand Cannon were added as top-tier weapons.
- Siren, Headcrab, Man in Shadows, and enemy respawn behavior were rebalanced.
- Floor time became 25 seconds solo and 15 seconds co-op; the solo store was rebalanced and Rupor removed.
- Large objects became about 26% lighter.
2026-08-21 · Daily Saves and Solo Rebalance
Progress now saves daily and by chapter, public lobbies default on, and solo/team balance has separate quota, shop, item, and spawn tuning.
- Progress saves every day and every chapter; reconnect store state received fixes.
- Public lobbies are enabled by default.
- Solo and team quota, shop, item count, and enemy-spawn balance were separated.
- Titanic was added as a breakable item in Ship levels.
- General optimization and laptop auto-quality fixes shipped.
2026-08-20 · Fresh Fixes Have Rolled In
Balance, rum tutorial, voice, enemy-spawn, loot-heavy, and coin performance changes shipped in the second Aug 20 post.
- Anchorer attack speed was reduced.
- Pirate Pistol damage and Pirate Bomb radius were reduced; Water Gun was limited to one purchase.
- Enemy spawn warmup, loot-heavy frame drops, and coin performance were optimized.
- The tutorial gained a right-click rum tip and voice noise suppression.
2026-08-20 · Another Hotfix Is In
Session and hauling fixes refined Monkey Cart, Monkey Porter, lobbies, and the cart/funicular interaction.
- Monkey Cart changed from 800 to 200 and Porter lifecycle behavior was fixed.
- Lobby and session issues received another hotfix.
- A cart/funicular interaction was fixed.
2026-08-19 · Day One Hotfix Is Live
The first live hotfix changed monsters, items, reconnect, lobby behavior, store loading, and performance.
- Ear range/hearing, Kraken aggression, and Rat behavior were adjusted.
- Reconnect and stuck-item cases received fixes.
- Session and store-loading work shipped.
2026-08-18 · Early Access is live
Steam now lists the game as released in Early Access, and the official launch post documents the opening content without presenting it as a numbered patch changelog.
- Ship and Castle are identified as two brand-new launch locations.
- The launch post names and describes a new group of current enemies.
- Loot, cart upgrades, a Monkey Assistant, instruments, rum, and other launch activities are described at a high level.
- The current store lists solo play, online co-op for up to four, and Steam Cloud.
2026-07-21 · Early Access Sets Sail on August 18
RetroStyle confirmed the August 18 Early Access date, a brand-new map, fresh monsters, and major Demo milestones.
- A brand-new map was announced for Early Access.
- Fresh monsters were announced for Early Access.
- The official post reported 205K+ Demo players and 100K+ wishlists.
2026-07-07 · Quick Join and Networking Rework
The pre-EA patch added Quick Join and described broad networking, reconnect, host migration, and session-sync work.
- Quick Join was added for public lobbies.
- Reconnect and host-migration issues received fixes.
- Steam Deck support, FOV, and invert-Y options improved.
2026-06-19 · Save System and Reconnect Screen
The Demo patch added chapter progress saving, a return-to-lobby flow, and a dedicated reconnect screen.
- Chapter progress saving was added or fixed in that Demo build.
- A dedicated reconnect screen and reconnect fixes shipped.
- The patch named Magnet, Rupor, and Flashlight changes.
Expired event, not current access policy
The Ship/Castle full-access extension ended September 9. This historical promotion does not determine present unlock requirements.
Shared patch graph
Latest changes affecting this page
- 2026-10-09 · Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New Tutorial
Meta-progression reaches the main branch: personal coins and permanent upgrades, a shared card table, team day restarts and a chapter-progress reset.
Patch context · Official source - 2026-10-06 · October 6 beta: upgrade cards and skins (historical test branch)
The optional beta introduced progression and cosmetic testing. Core meta-progression subsequently reached the main branch on October 9; joining friends still requires matching branches.
Patch context · Official source - 2026-10-01 · Browse Open Lobbies and Ride Rebuilt Elevators
Find Crew lists open sessions and supports joining ongoing runs. Elevators were rebuilt; VSync, rum-bottle covers and cauldron/monkey interactions were corrected.
Patch context · Official source - 2026-09-25 · Mimics Finally Keep Their Cauldrons On, and Co-op Stays in Sync
Solo quota, shop balances and co-op synchronization changed, alongside Mimic, Ear, Anchor and Castle elevator fixes.
Patch context · Official source - 2026-09-18 · A Fresh Lobby, 70 More Places to Find Loot
Lobby previews and clearer host/code feedback arrived with 70 additional loot spawn points across 15 levels, lift corrections and recovery fixes.
Patch context · Official source - 2026-09-14 · A Working Tutorial, More Loot and a Store That Behaves
The tutorial loading blocker was fixed, quota progression corrected and store unlocks/prices rebuilt around the revised level sequence.
Patch context · Official source - 2026-09-10 · The Statues Are Awake, and the Head Crab Has Changed Shape
Head Crab became a jellyfish; two unnamed threats, new equipment, 20 achievements and a rebuilt location/chapter order reshaped the run.
Patch context · Official source - 2026-09-09 · Steam Deck Verified
The developer announced Verified status with working mapped controls and readable text.
Patch context · Official source - 2026-09-03 · THIS CHANGES EVERYTHING
A small startup-loading improvement, despite the dramatic announcement title.
Patch context · Official source - 2026-09-01 · Cleaner Carrying, Fresh Loot and a Pile of Fixes
Multi-grab now follows the heaviest item; doors, chest collisions and location loot pools were revised.
Patch context · Official source - 2026-08-28 · Healing With Fish Just Got Quicker
Right-click fish healing became faster, while loading-screen reconnect, Deck input and GPU occlusion fixes shipped.
Patch context · Official source
How we verified this
- Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New TutorialRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-09Steam News API announcement 1846018067933888, main branch. Chapter reset, personal persistent coins, shared card table and day restart. No complete prices or vote threshold published.
- NEW Meta Progression! Upgrade Cards and Skins. Try It Before Everyone ElseRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-06Steam News API announcement 1845383656396823. This announcement describes a beta, not the main branch. S29 subsequently confirms the core progression release; beta-only cosmetic details are not promoted to confirmed main-branch facts.
- Browse Open Lobbies and Ride Rebuilt ElevatorsRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-01Steam News API announcement 1845383656381966. Find Crew, elevators, VSync/FPS limit, empty rum bottles, cauldron/monkey and PC texture memory. The advertised sale ended October 8.
- Mimics Finally Keep Their Cauldrons On, and Co-op Stays in SyncRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-25Full dated announcement verified in the official archive. Individual permalink689769594581157442 was not reliably readable; no SteamDB build number is asserted as official.
- A Fresh Lobby, 70 More Places to Find LootRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-18Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- A Working Tutorial, More Loot and a Store That BehavesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-14Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed ShapeRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-10Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Last Pirates: Die Together is Now Steam Deck VerifiedRetroStyle Games via Steam · checked Sep 25, 2026Published 2026-09-09Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- THIS CHANGES EVERYTHINGRetroStyle Games via Steam · checked Sep 25, 2026Published 2026-09-03Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Cleaner Carrying, Fresh Loot and a Pile of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-01Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Healing With Fish Just Got Quicker, Plus a Round of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-08-28Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Golden Weapons Land and the Monsters Get Reined InRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-25Newest official update found at the Aug 26 research gate: Golden Weapons, threat rebalancing, downed timers, hauling, solo store and voice fixes.
- New Update: Daily Saves and a Solo RebalanceRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-21Official source for daily/chapter saves, public-default lobbies, reconnect state, solo/team balance and current optimization fixes.
- Fresh Fixes Have Rolled InRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-20Official Aug 20 balance, rum tutorial, voice, enemy-spawn and loot-heavy performance update.
- Another Hotfix Is InRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-20Official Aug 20 hotfix for Monkey Cart/Porter, session stability, lobby and gameplay fixes.
- Day One Hotfix Is LiveRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-19Official Aug 19 hotfix: current monster, item, reconnect, lobby, performance, and store fixes.
- Last Pirates: Die Together on SteamSteam · checked Sep 26, 2026Primary current source for released availability, Early Access state, current store features, current requirements, and EA wording.
- Last Pirates: Die Together · SteamDBSteamDB · checked Aug 19, 2026Third-party metadata proxy. Current released metadata records 2026-08-18 17:01:40 UTC; do not treat current players or price snapshots as search volume or evergreen facts.
- Last Pirates: Die Together is Now in Early AccessRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-18Official EA launch announcement for live locations, named monsters and explicitly described launch systems. It does not prove roster completeness or hidden numeric mechanics.
- Last Pirates: Die Together — Steam NewsRetroStyle Games via Steam · checked Aug 26, 2026Official news timeline and milestone source.
- No More Waiting Around: Quick Join is Live and MoreRetroStyle Games via Steam · checked Aug 17, 2026Published 2026-07-07Pre-EA Quick Join, reconnect, host migration, FOV, invert-Y, and Steam Deck patch context.
- Save System Landed, Flashlight Got a Rework, and Your Asks Made It InRetroStyle Games via Steam · checked Aug 17, 2026Published 2026-06-19Pre-EA chapter save, reconnect screen, item, and monster patch context.
- One More Week, the Ship and the Castle Stay OpenRetroStyle Games via Steam · checked Sep 25, 2026Published 2026-09-01Historical event; explicitly ended September 9. Not current unlock policy.
