What official patches have named

Patch history provides a cautious starting list: Magnet, Rupor, Bell, knives, guillotine, bomb, and flashlight. Some appeared in fix notes or rework descriptions rather than a formal inventory catalog.

The registry records each name, category, source, build, and last-checked date. Unknown numeric fields are absent rather than shown as zero or question marks.

Weapons referenced before Early Access

Knives, a bomb, and a guillotine are named in official pre-EA material. A name alone does not tell us whether an object is carried, placed, environmental, consumable, or changed for launch.

The guide therefore does not assign damage classes, ammunition, or a best-weapon rank. Those require direct live context.

Utility items referenced before Early Access

Magnet, Rupor, Bell, and Flashlight appear in patch history. The flashlight received a rework in the June context, which is especially strong evidence that exact behavior is version-sensitive.

Utility guidance will describe purpose, limitations, interactions, and acquisition only when the current build can support those fields together.

Consumables and rum effects

An official devlog discussed rum that could provide positive and negative effects. It is kept in a separate effects registry because a status system is not the same thing as a weapon or general utility item.

No complete drink list, duration table, stacking rule, or acquisition route is claimed for Early Access.

Statistics that are not verified yet

Damage, ammo count, durability, price, value, rarity, weight, cooldowns, and fixed spawn positions are not present in the live public dataset. Omitting them prevents Demo-era guesses from becoming false database facts.

A patch can change numbers without changing an item name. Every future numeric field therefore needs a build label and source or first-party capture.

Launch-day item database plan

The first pass will verify current names, visible categories, purpose, acquisition context, interactions, and any numbers the game clearly exposes. Records with only a name and one sentence will remain on this hub.

Individual item pages require enough information to answer how to obtain, use, limit, and combine the item without copying a generic paragraph.

Launch-day item database plan
ItemPre-EA classCurrent safe statement
MagnetUtilityNamed in an official patch
RuporUtilityNamed in an official patch
BellUtilityNamed in official news
KnivesWeaponNamed in a pre-EA patch
GuillotineWeaponNamed in official news
BombWeaponNamed in official news
FlashlightUtilityRework referenced in a Demo patch

Direct answers

Frequently asked questions

What weapons are in the game?

Official pre-EA sources name knives, a bomb, and a guillotine, but the current Early Access inventory and behavior still need verification.

Why are there no damage values?

The current evidence does not verify live damage, ammo, durability, or price, so those fields are intentionally omitted.

How we verified this