October update: what to check now
October 9 reset chapter progress for everyone as meta-progression reached the main branch. Personal quota coins and permanent upgrades now carry across runs and crews; chapter position, unlocked cards and a reconnect are different kinds of progress.
September 25: earlier corrections
Solo: no quota threshold in the first four levels of Chapter 1.
Shops 2–5 start at higher prices, with further increases in shops 4–5. Earned gold is no longer capped on area transitions.
The September 25 wording refers to the first four levels of Chapter 1, while September 10 described the first four chapters as one level each. The announcements do not reconcile those labels. Read the current chapter/level selector and quota display; this wiki does not invent a replacement chapter table.
Before selecting a chapter
Read the level preview before buying for a remembered enemy set. Enemy and boss selection is level-specific. September 10 described one-level early chapters and two-level later chapters, but September 25 uses different Chapter 1 wording. An old chapter number alone is not a reliable description of the run.
- Record your selected chapter and level separately.
- Ship begins at level 2; Castle begins at level 4.
- Do not infer every subsequent location from those two milestones.
Bring a plan, not an assumed price list
Read the actual quota and store prices in your session. The September 14 patch fixed quotas that could drop and unlocked cards that disappeared. There is no published complete current quota or price table to substitute for the screen. Budget only from money your crew actually has.
Record the result after extraction
Mark a chapter complete after the game confirms completion, not after merely reaching the exit. Keep notes about unlocks and achievements separate from completion; their conditions differ. The local progression tracker stores your observations and never reads your Steam save.
A short pre-run decision sheet
The distinctions below separate the official change from the observation you can make in your own run. Practical next steps are guidance, not additional hidden mechanics.
| Situation | Evidence or example | How to use it |
|---|---|---|
| Chapter selected | Read whether it contains one level or two. | A one-level opening chapter does not establish the length of later chapters. |
| Location previewed | Choose equipment for the actual level. | The location name alone does not identify every enemy or boss. |
| Quota visible | Record the target before buying. | Use secured money and actual prices, not old balance assumptions. |
| Run completed | Record the confirmed outcome. | Do not mark all achievements complete just because a chapter cleared. |
Shared patch graph
Latest changes affecting this page
- 2026-10-09 · Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New Tutorial
Meta-progression reaches the main branch: personal coins and permanent upgrades, a shared card table, team day restarts and a chapter-progress reset.
Patch context · Official source - 2026-09-25 · Mimics Finally Keep Their Cauldrons On, and Co-op Stays in Sync
Solo quota, shop balances and co-op synchronization changed, alongside Mimic, Ear, Anchor and Castle elevator fixes.
Patch context · Official source - 2026-09-14 · A Working Tutorial, More Loot and a Store That Behaves
The tutorial loading blocker was fixed, quota progression corrected and store unlocks/prices rebuilt around the revised level sequence.
Patch context · Official source - 2026-09-10 · The Statues Are Awake, and the Head Crab Has Changed Shape
Head Crab became a jellyfish; two unnamed threats, new equipment, 20 achievements and a rebuilt location/chapter order reshaped the run.
Patch context · Official source
How we verified this
- MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed ShapeRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-10Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- A Working Tutorial, More Loot and a Store That BehavesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-14Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Mimics Finally Keep Their Cauldrons On, and Co-op Stays in SyncRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-25Full dated announcement verified in the official archive. Individual permalink689769594581157442 was not reliably readable; no SteamDB build number is asserted as official.
- Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New TutorialRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-09Steam News API announcement 1846018067933888, main branch. Chapter reset, personal persistent coins, shared card table and day restart. No complete prices or vote threshold published.