October update: what to check now

October 1 rebuilt elevators: platforms align with floors, stop above obstacles and carry carts, items and players more smoothly. Continued cranking does not force a cabin down through an obstruction. October 9 also changes Gargoyle routing around moving cabins.

Read the dated official-update context

September 25: earlier corrections

Castle 2 descending lifts no longer push crouching players below the floor. Castle vertical-lift floating and hand shaking were corrected.

Read the September 25 patch context

Plan for the level, not only the location name

September changed the location sequence and made enemy sets and bosses level-specific. Castle at level 4 is a verified milestone, but it does not provide the complete later Castle order or a boss chart.

Elevators and winches after September fixes

The September 14 note says winches require 2.5 times fewer turns. September 18 adds call levers to every level, removes brake levers and fixes players and cart cargo riding lifts. These are global transport fixes relevant to Castle, not claims that every level has an identical layout.

Heavy cargo and revised loot pools

Castle’s loot pool changed September 1 and large items became heavier September 10. Stage cargo with the exit and lift in mind. The 70 additional spawn points announced September 18 span all 15 levels rather than belonging entirely to Castle.

Do not treat a floor change as permanent safety

Man in Shadows’ floor teleportation was fixed September 18. That does not assign it to every Castle level, but it does invalidate a universal assumption that any lift strands an enemy. Check the current level preview.

How we verified this
  • Last Pirates: Die Together is Now in Early AccessRetroStyle Games via Steam · checked Aug 26, 2026Published 2026-08-18Official EA launch announcement for live locations, named monsters and explicitly described launch systems. It does not prove roster completeness or hidden numeric mechanics.
  • Cleaner Carrying, Fresh Loot and a Pile of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-01Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
  • MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed ShapeRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-10Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
  • A Working Tutorial, More Loot and a Store That BehavesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-14Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
  • A Fresh Lobby, 70 More Places to Find LootRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-18Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
  • Mimics Finally Keep Their Cauldrons On, and Co-op Stays in SyncRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-25Full dated announcement verified in the official archive. Individual permalink689769594581157442 was not reliably readable; no SteamDB build number is asserted as official.
  • Meta-Progression is Out of Beta: Upgrade Cards, Day Restarts and a New TutorialRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-09Steam News API announcement 1846018067933888, main branch. Chapter reset, personal persistent coins, shared card table and day restart. No complete prices or vote threshold published.
  • Browse Open Lobbies and Ride Rebuilt ElevatorsRetroStyle Games via Steam · checked Oct 15, 2026Published 2026-10-01Steam News API announcement 1845383656381966. Find Crew, elevators, VSync/FPS limit, empty rum bottles, cauldron/monkey and PC texture memory. The advertised sale ended October 8.