Why another grab may fail

Holding a cart, cauldron, door, booty or another player’s hand blocks an extra grab after September 1. Put down or release that object before diagnosing the interaction as a broken item. In a multi-grab pile, the heaviest object determines how the pile follows.

Reassess large-item routes

September 10 increased large-item weight, superseding the August weight reduction as a current recommendation. Violin became lighter, so not every item followed the same direction. Test turns and narrow passages before carrying a large piece into an awkward section.

Check the whole transport chain

Ship loses its cart from that location’s second day onward. September 18 corrected elevator cargo and player behavior and added call levers to every level. Move people and cargo with a clear destination; an old brake-lever tutorial no longer matches the current lift controls.

Resolve a stalled haul in a useful order

The distinctions below separate the official change from the observation you can make in your own run. Practical next steps are guidance, not additional hidden mechanics.

Resolve a stalled haul in a useful order
SituationEvidence or exampleHow to use it
Cannot grab another itemRelease a held cart, door, cauldron, booty or hand.September explicitly blocks additional grabs during those interactions.
Bundle follows differentlyIdentify the heaviest item in the pile.Multi-grab now follows that item rather than proving a new movement-speed bug.
No cart on ShipCheck the location day.Its absence from the second day onward is separate from Ship unlocking at level 2.
Lift load behaves incorrectlyRetest after September 18.Record the level, host role and cargo rather than assuming the old lift bug remains universal.
How we verified this