Why another grab may fail
Holding a cart, cauldron, door, booty or another player’s hand blocks an extra grab after September 1. Put down or release that object before diagnosing the interaction as a broken item. In a multi-grab pile, the heaviest object determines how the pile follows.
Reassess large-item routes
September 10 increased large-item weight, superseding the August weight reduction as a current recommendation. Violin became lighter, so not every item followed the same direction. Test turns and narrow passages before carrying a large piece into an awkward section.
Check the whole transport chain
Ship loses its cart from that location’s second day onward. September 18 corrected elevator cargo and player behavior and added call levers to every level. Move people and cargo with a clear destination; an old brake-lever tutorial no longer matches the current lift controls.
Resolve a stalled haul in a useful order
The distinctions below separate the official change from the observation you can make in your own run. Practical next steps are guidance, not additional hidden mechanics.
| Situation | Evidence or example | How to use it |
|---|---|---|
| Cannot grab another item | Release a held cart, door, cauldron, booty or hand. | September explicitly blocks additional grabs during those interactions. |
| Bundle follows differently | Identify the heaviest item in the pile. | Multi-grab now follows that item rather than proving a new movement-speed bug. |
| No cart on Ship | Check the location day. | Its absence from the second day onward is separate from Ship unlocking at level 2. |
| Lift load behaves incorrectly | Retest after September 18. | Record the level, host role and cargo rather than assuming the old lift bug remains universal. |
Shared patch graph
Latest changes affecting this page
- 2026-09-18 · A Fresh Lobby, 70 More Places to Find Loot
Lobby previews and clearer host/code feedback arrived with 70 additional loot spawn points across 15 levels, lift corrections and recovery fixes.
Patch context · Official source - 2026-09-10 · The Statues Are Awake, and the Head Crab Has Changed Shape
Head Crab became a jellyfish; two unnamed threats, new equipment, 20 achievements and a rebuilt location/chapter order reshaped the run.
Patch context · Official source - 2026-09-01 · Cleaner Carrying, Fresh Loot and a Pile of Fixes
Multi-grab now follows the heaviest item; doors, chest collisions and location loot pools were revised.
Patch context · Official source
How we verified this
- Cleaner Carrying, Fresh Loot and a Pile of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-01Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed ShapeRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-10Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- A Fresh Lobby, 70 More Places to Find LootRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-18Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.