September 25: current corrections
Violin rotation during camera movement was fixed.
Piano multi-grab
August 28 fixed piano multi-grab. September 1 then changed multi-grab piles to follow the heaviest item and restricted additional grabs while holding certain objects. A successful grab does not mean a large instrument will fit through every route.
Violin differs from the large-item trend
September 10 made violin lighter while increasing large-item weight. September 1 also mentioned a violin visual correction. Do not apply a blanket weight multiplier from one category to this individual object.
Observe value and condition in the run
Exact current values and damage thresholds are not published in these notes. Record the value the game actually shows and keep secured loot separate from cargo that could still break during transport.
Separate the object from the carrying rule
The distinctions below separate the official change from the observation you can make in your own run. Practical next steps are guidance, not additional hidden mechanics.
| Situation | Evidence or example | How to use it |
|---|---|---|
| Piano cannot join a grab | A specific piano multi-grab fix shipped August 28. | First check you are not holding an object that blocks extra grabs under September rules. |
| A pile moves awkwardly | The heaviest item leads a multi-grab pile. | Test an individual object before attributing the whole pile’s behavior to a bug. |
| Comparing violin weight | Violin became lighter in the major update. | Do not apply the general heavier-large-items change indiscriminately. |
| Planning sale value | Current exact instrument prices are not published. | Use the value actually shown in the run, including any visible damage. |
| Using an old route | Weight and collision fixes can alter handling. | Recheck narrow passages and transport before moving valuable instruments through them. |
Shared patch graph
Latest changes affecting this page
- 2026-09-25 · Mimics Finally Keep Their Cauldrons On, and Co-op Stays in Sync
Solo quota, shop balances and co-op synchronization changed, alongside Mimic, Ear, Anchor and Castle elevator fixes.
Patch context · Official source - 2026-09-01 · Cleaner Carrying, Fresh Loot and a Pile of Fixes
Multi-grab now follows the heaviest item; doors, chest collisions and location loot pools were revised.
Patch context · Official source - 2026-08-28 · Healing With Fish Just Got Quicker
Right-click fish healing became faster, while loading-screen reconnect, Deck input and GPU occlusion fixes shipped.
Patch context · Official source
How we verified this
- Healing With Fish Just Got Quicker, Plus a Round of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-08-28Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Cleaner Carrying, Fresh Loot and a Pile of FixesRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-01Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- MAJOR UPDATE: The Statues Are Awake, and the Head Crab Has Changed ShapeRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-10Full official announcement reviewed in the archive. Date is the published calendar date; midnight does not assert an exact publication time.
- Mimics Finally Keep Their Cauldrons On, and Co-op Stays in SyncRetroStyle Games via Steam · checked Sep 26, 2026Published 2026-09-25Full dated announcement verified in the official archive. Individual permalink689769594581157442 was not reliably readable; no SteamDB build number is asserted as official.